759 research outputs found

    Partial inner product spaces: Some categorical aspects

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    We make explicit in terms of categories a number of statements from the theory of partial inner product spaces (PIP spaces) and operators on them. In particular, we construct sheaves and cosheaves of operators on certain PIP spaces of practical interest.Comment: 21 page

    Graph analysis and visualization with Tulip-Python

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    Graphs play an important role in many research areas, such as biology, microelectronics, social sciences, data mining, and computer science. Tulip is an information visualization framework dedicated to the analysis and visualization of such relational data. Written in C++ the framework enables the development of algorithms, visual encodings, interaction techniques, data models, and domain-specific visualizations. Introducing Tulip-Python, a set of bindings for the Tulip framework, dedicated to the analysis and visualization of huge graphs. The poster covers the main features offered by the bindings and the benefits derived from their integration into the Tulip software

    Analysis of Multicore CPU and GPU toward Parallelization of Total Focusing Method ultrasound reconstruction

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    International audienceUltrasonic imaging and reconstruction tools are commonly used to detect, identify and measure defects in different mechanical parts. Due to the complexity of the underlying physics, and due to the ever growing quantity of acquired data, computation time is becoming a limitation to the optimal inspection of a mechanical part. This article presents the performances of several implementations of a computational heavy algorithm, named Total Focusing Method, on both Graphics Processing Units (GPU) and General Purpose Processors (GPP). The scope of this study is narrowed to planar parts tested in immersion for defects. Using algorithmic simplifications and architectural optimizations, the algorithm has been drastically accelerated resulting in memory-bound implementations. On GPU, high performances can be achieved by profiting from GPU long memory transactions and from hand managed memory. Whereas on GPP, computations cost are overrun by memory access resulting in less efficient performances compared to the computing capabilities available. The following study constitutes the first step toward analyzing the target algorithm for diverse hardware in the non-destructive testing environment

    Living flows: enhanced exploration of edge-bundled graphs based on GPU-intensive edge rendering

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    International audienceThis paper describes an approach exploiting the full capabilities of GPU's to enhance the usability of edge bundling in real applications. Edge bundling, as well as other edge clustering approaches relying on the use of high quality edge rerouting. Typical approach for draw- ing edge-bundled graph is to render edges as curves. But curves generation can have a relatively high computa- tional costs and do not easily comply with real-time inter- action. Furthermore, while edge bundling provides a much better overall readability of a graph, the bundles make it more difficult to recover local information. Our goal was thus to provide fluid interaction allowing the recovery of local information through specific interaction techniques. The system we built offers folklore or classical interaction such as zoom & pan, fish-eye and magnifying lens. We also implemented the Bring & Go technique by Tominski et al. [18]. We proposed an approach exploiting the full computing power of GPU's when rendering graph edges as parametric splines. The gain in efficiency when run- ning all curves computations on the GPU turns bundling techniques into techniques that can be embedded in inter- active systems concerned with graphs of several thousands of nodes and edges

    Winding Roads: Routing edges into bundles

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    International audienceVisualizing graphs containing many nodes and edges efficiently is quite challenging. Drawings of such graphs generally suffer from visual clutter induced by the large amount of edges and their crossings. Consequently, it is difficult to read the relationships between nodes and the high-level edge patterns that may exist in standard node- link diagram representations. Edge bundling techniques have been proposed to help solve this issue, which rely on high quality edge rerouting. In this paper, we introduce an intuitive edge bundling technique which efficiently reduces edge clutter in graphs drawings. Our method is based on the use of a grid built using the original graph to compute the edge rerouting. In comparison with previously proposed edge bundling methods, our technique improves both the level of clutter reduction and the computation performance. The second contribution of this paper is a GPU-based rendering method which helps users perceive bundles densities while preserving edge color

    Visualisation interactive de graphes (élaboration et optimisation d'algortihmes à coûts computationnels élevés)

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    Un graphe est un objet mathématique modélisant des relations sur un ensemble d'éléments. Il est utilisé dans de nombreux domaines à des fins de modélisation. La taille et la complexité des graphes manipulés de nos jours entraînentdes besoins de visualisation afin de mieux les analyser. Dans cette thèse, nous présentons différents travaux en visualisation interactive de graphes qui s'attachent à exploiter les architectures de calcul parallèle (CPU et GPU) disponibles sur les stations de travail contemporaines. Un premier ensemble de travaux s'intéresse à des problématiques de dessin de graphes. Dessiner un graphe consiste à le plonger visuellement dans un plan ou un espace. La première contribution dans cette thématique est un algorithmede regroupement d'arêtes en faisceaux appelé Winding Roads.Cet algorithme intuitif, facilement implémentable et parallélisable permet de réduireconsidérablement les problèmes d'occlusion dans un dessin de graphedus aux nombreux croisements d'arêtes.La seconde contribution est une méthode permettant dedessiner un réseau métabolique complet. Ce type deréseau modélise l'ensemble des réactions biochimiquesse produisant dans les cellules d'un organise vivant.L'avantage de la méthode est de prendre en compte la décompositiondu réseau en sous-ensembles fonctionnels ainsi que de respecterles conventions de dessin biologique.Un second ensemble de travaux porte sur des techniques d'infographiepour la visualisation interactive de graphes. La première contribution dans cette thématique est une technique de rendude courbes paramétriques exploitant pleinement le processeur graphique. La seconde contribution est une méthodede rendu nommée Edge splatting permettant de visualiserla densité des faisceaux d'arêtes dans un dessin de grapheavec regroupement d'arêtes. La dernière contribution portesur des techniques permettant de mettre en évidence des sous-graphesd'intérêt dans le contexte global d'une visualisation de graphes.A graph is a mathematical object used to model relations over a set of elements.It is used in numerous fields for modeling purposes. The size and complexityof graphs manipulated today call a need for visualization to better analyze them.In that thesis, we introducedifferent works in interactive graph visualisation which aim at exploiting parallel computing architectures (CPU and GPU) available on contemporary workstations.A first set of works focuses on graph drawing problems.Drawing a graph consists of embedding him in a plane or a space.The first contribution in that theme is an edge bundling algorithmnamed Winding Roads. That intuitive, easyly implementable and parallelizable algorithmallows to considerably reduce clutter due to numerous edge crossings in a graph drawing.The second contribution is a method to draw a complete metabolicnetwork. That kind of network models the whole set of biochemical reactionsoccurring within cells of a living organism. The advantage of the methodis to take into account the decomposition of the network into functionnal subsetsbut also to respect biological drawing conventions.A second set of works focuses on computer graphics techniquesfor interactive graph visualisation. The first contributionin that theme is a technique for rendering parametric curvesthat fully exploits the graphical processor unit. The second contributionis a rendering technique named Edge splatting that allowsto visualize the bundles densities in an edge bundled layout. Thelast contribution introduces some techniques for emphasizingsub-graphs of interest in the global context of a graph visualization.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF
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